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Warcraft 3 1.26 patch notes
Warcraft 3 1.26 patch notes










warcraft 3 1.26 patch notes

Earthquake no longer affects friendly units/structures. Building damage per second increased from 50 to 60. The ultimate itself was not altered at this time, as we want to keep the unique identity of how it works, and instead see if we can push it to be a bit higher of a pick through increasing availability of the spell.Įarthquake duration reducted from 25 to 20 seconds.

warcraft 3 1.26 patch notes

Developers’ notes: We’re reducing the mana cost to help with mana tension.Reducing the mana cost should help boost the desirability of this ultimate by reducing mana tension.īig Bad Voodoo mana cost reduced from 200 to 150. At the same time, Paladins often spend much of their mana casting Holy Light to keep units alive in the first place. Developers’ notes: Resurrection already has the restriction of waiting for a player’s army to be dead before being cast.

warcraft 3 1.26 patch notes

Resurrection mana cost reduced from 200 to 150. We’re adjusting the power on both sides, with this being the Human side of the change. We don’t inherently want the rifle push to completely disappear nor for riflemen to fall too far in power, but rather for the push to be slightly more equal between the attacker and defender. We want to reduce its uptime, which should also allow players to better micro against the Mountain King by giving them more time to reposition between casts.ĭevelopers’ notes: This change is focused around the Human vs. While meta changes in 1v1 have seen its usage reduced, it remains a very strong ability in team games. Developers’ notes: Over the past year, the Mountain King’s Thunderclap has been slightly overperforming.Thunderclap cooldown increased from 6 seconds to 7 seconds across all levels. This did not affect competitive multiplayer, but was inconvenient for custom map makers. Resolved an issue with walking animation speed in certain campaign maps.įixed a legacy issue where the Summoned Damage data field for Feedback abilities was capped at 10. Raccoons no longer fade away unnaturally during their death animation in Reforged mode.įixed an issue with the Northrend Tree Wall Doodad where they appeared white on the minimap. This time around, all of the maps are made by our wonderful community map makers. One map per game mode will be rotated out and a new one rotated in. There will also be a map pool rotation in this patch. Night Elf and slightly alter the early game in Human vs. Finally, in 1v1 matchups, we want to address rifle pushes in Human vs. Charged levels 5 and 6 are getting a shake-up to see if we can encourage more usage of these categories going forward.Īdditionally, we want to support map makers’ future endeavors by doing a balance pass on the units provided by Mercenary Camps. Items are another big area of this patch. For heroes in general, we’re looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool. This balance patch has a few different goals in mind. Please note: These PTR Patch Notes are a work in progress and will be updated with further changes before the release of Patch 1.32.6.












Warcraft 3 1.26 patch notes